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About

But who am I actually?

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On this page you will learn some more about my person and my Background.

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Myself

My name is Yusuf Möller, though everyone just calls me Yoshi.

At the age of 23, I reside in Neu-Ulm, Germany.

 

Gaming has been a passion of mine for as long as I can recall. When not engaged in gaming, I am often found cooking or exercising. My conscientious nature not only makes me adept at managing responsibilities but also ensures that my dependability is quickly apparent. I am a planner at heart and thrive, I just love having structured goals. Adaptability is one of my strengths, allowing me to swiftly acclimate to new environments and effectively integrate as a valuable contributor within any team.

Experience

When I was 15, I started taking an interest in what's behind games. I delved into programming through various guides and expanded my knowledge by consuming content on game design. At 20 I started studying Game Production and Management at the University Neu-Ulm in Germany. Since then, I've had experience in all areas of indie development. My specialization is in programming. But I would consider myself as usefull in project management and game design too. Beeing able to help out in nearly every department of indie-development.

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Deus Draconis Interactive

I founded Deus Draconis Interactive in the summer of 2024 together with four other passionate developers.

Our motto is simple: “We Love Games, We Make Games”

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I currently serve as the CEO of the company, while also acting as Lead Programmer and Head of Production. As a studio, we operate both as an independent game developer and self-publisher.

 

In addition to developing our own titles, we also offer various professional services related to game development and interactive media.

 

Over time, our work has already led to several exciting milestones.

Our game Carl und Cari: Trubel in Tierstadt has been used in schools to introduce children to the job market, and our work has even been featured in the movie THE LOST MAN.

We have also won several industry awards and had the opportunity to present our games at major conferences such as German Dev Days.

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Currently we are working on our first commercial title, Bonehearts.

If you would like to learn more about the company and our projects, feel free to visit our website.

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Achievements

In my short career, I have already achieved various successes. In 2024, I won the Game Jam of Ulm University with a team of six and the project Nocturnal Ember.

In the same year I won the Games Kickstart at the HNU with Carl und Cari: Trubel in Tierstadt.

In my freetime I teach a programming course at Stadtjugendring Ulm, where I build a game with children to show them in a playful way how to code. I now even teach this course in cooperation with and for Mercedes.

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Stadtjugendring Ulm Programmierkurs

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Game Jam Uni Ulm

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Curriculum Vitae

This CV is a short view on my life. I went to various schools worked on mini-jobs and even was in the german military until I've landed in the Game-Industry.

 

English CV Download

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German CV Download

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© 2024 by Yusuf Moeller

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